Zach Gonzalez
3D Environment Artist / Art Production Management

 

Summary
A creative and resourceful team player with over 3 years experience creating 3D environment art, game levels, and working as in-game support. Dedicated, motivated, and comfortable with both leading and collaborating in either a virtual or physical team environment. Passionate about online technology and an avid gamer. Excellent communication skills with a strong commitment to product quality.

Skills

• Modeling real time 3-D environments and props
• Scheduling and managing art assets

• Visual slice creation for game levels
• Concept and design documentation

• Level layout, level creation, game flow planning, level optimization


Professional Experience
Ready at Dawn Studios
Santa Ana, Calif.                                              July 2007 - Jan 2010
3d Environment Artist
• Modeling, UV-mapping, texturing, lighting
God of War: Chains of Olympus - 2008
• Unannounced action game - 2010


Blizzard Entertainment Irvine, Calif.                                                    Jan. 2005 - April 2006

Game Master Specialist
• World of Warcraft


Education

The Art Institute of California Orange County, Bachelor of Science in Game Art & Design, 2007


Software Knowledge

• Maya

• Adobe Photoshop, InDesign, Premiere
• MS Word, Power Point, Excel, Outlook
• Asset management tools: Perforce and Fogbugz